﻿/* UTF-8 */

/*
 * draw a rect
 * Copyright 2016 tianxianglong. All rights reserved.
 */

/*
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:

 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "drawrect.h"
#include <Windows.h>
#include "render_window.h"

void DrawRect(LONG left, LONG top, LONG right, LONG bottom, TID texture)
{
	float tex_left = 0.0f;
	float tex_top = 0.0f;
	float tex_right = 1.0f;
	float tex_bottom = 1.0f;

	struct SCREEN_VERTEX pt[6] = {
		/* 第一个三角形 */
		{ (float)left, (float)top, 0.0f, 1.0f, tex_left, tex_top },
		{ (float)right, (float)top, 0.0f, 1.0f, tex_right, tex_top },
		{ (float)left, (float)bottom, 0.0f, 1.0f, tex_left, tex_bottom },

		/* 第二个三角形 */
		{ (float)left, (float)bottom, 0.0f, 1.0f, tex_left, tex_bottom },
		{ (float)right, (float)top, 0.0f, 1.0f, tex_right, tex_top },
		{ (float)right, (float)bottom, 0.0f, 1.0f, tex_right, tex_bottom },
	};

	DrawScreenRect(pt, 6, texture);
}
